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Florian RICHOUX
ENSEIGNANT-CHERCHEUR
Maître de ConférencesPublications référencées sur HAL
Revues internationales avec comité de lecture (ART_INT)
- [1] F. Richoux, J. Baffier. Automatic Error Function Learning with Interpretable Compositional Networks. In Annals of Mathematics and Artificial Intelligence ; éd. Springer Verlag, 2023.https://hal.science/hal-03931984
- [2] F. Richoux, A. Uriarte, J. Baffier. GHOST: A Combinatorial Optimization Solver for RTS-related Problems. In IEEE Transactions on Computational Intelligence and AI in games ; éd. IEEE Computational Intelligence Society, 2016.https://hal.science/hal-01152231v2
- [3] C. Truchet, A. Arbelaez, F. Richoux, P. Codognet. Estimating parallel runtimes for randomized algorithms in constraint solving. In Journal of Heuristics ; éd. Springer Verlag, 2015.https://hal.science/hal-01248168
- [4] Y. Caniou, P. Codognet, F. Richoux, D. Diaz, S. Abreu. Large-scale parallelism for constraint-based local search: the costas array case study. In Constraints ; éd. Springer Verlag, 2015, vol. 20, num. 1.https://hal.science/hal-01084270
- [5] M. Bodirsky, M. Hermann, F. Richoux. Complexity of Existential Positive First-Order Logic. In Journal of Logic and Computation ; éd. Oxford University Press (OUP), 2013, vol. 23, num. 4.https://hal.science/hal-00870985
- [6] S. Ontañon, G. Synnaeve, A. Uriarte, F. Richoux, D. Churchill, M. Preuss. A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft. In IEEE Transactions on Computational Intelligence and AI in games ; éd. IEEE Computational Intelligence Society, 2013, vol. 5, num. 4.https://hal.science/hal-00871001
- [7] F. Richoux, Y. Caniou, P. Codognet, R. Suda. A Massively Parallel Combinatorial Optimization Algorithm for the Costas Array Problem. In Sūpā konpyūtingu nyūsu - Supercomputing News ; éd. Tokyo daigaku joho kiban senta supakonpyutingu bumon, 2015, vol. 17, num. 1.https://hal.science/hal-01248169
- [8] F. Richoux, J. Baffier, P. Codognet. Learning QUBO Models for Quantum Annealing: A Constraint-based Approach. In International Conference on Computational Science, juillet 2023, Prague, République tchèque.https://hal.science/hal-04064111
- [9] T. Chen, F. Richoux, J. Torres, K. Inoue. Interpretable Utility-based Models Applied to the FightingICE Platform. In IEEE Conference on Games, août 2021, Copenhague, Danemark.https://hal.science/hal-03276322
- [10] F. Richoux, J. Baffier. Learning Interpretable Error Functions for Combinatorial Optimization Problem Modeling. In Data Science Meets Optimisation (DSO 2021), an International Joint Conference on Artificial Intelligence (IJCAI-21) workshop, août 2021, Montréal, Canada.https://hal.science/hal-03286225
- [11] F. Richoux. microPhantom: Playing microRTS under uncertainty and chaos. In IEEE Conference on Games 2020, août 2020, Osaka, Japon.https://hal.science/hal-02870902
- [12] V. Antuori, F. Richoux. Constrained optimization under uncertainty for decision-making problems: Application to Real-Time Strategy games. In IEEE Congress on Evolutionary Computation, 2019, Wellington, Nouvelle-Zélande.https://hal.science/hal-02108090
- [13] A. Reyes Amaro, E. Monfroy, F. Richoux. A Parallel-Oriented Language for Modeling Constraint-Based Solvers. In Workshop on Multi/Many-core computing for parallel Metaheuristics (McM’2015), 2015, Agadir, Maroc.https://hal.science/hal-01248170
- [14] J. Fradin, F. Richoux. Robustness and Flexibility of GHOST. In AAAI Artificial Intelligence in Adversarial Real-Time Games Workshop, novembre 2015, Santa Cruz, états-Unis.https://hal.science/hal-01175884v2
- [15] F. Richoux, A. Uriarte, S. Ontañón. Walling in Strategy Games via Constraint Optimization. In Tenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014, Raleigh, états-Unis.https://hal.science/hal-01084271
- [16] C. Truchet, F. Richoux, P. Codognet. Prediction of Parallel Speed-ups for Las Vegas Algorithms. In 42nd International Conference on Parallel Processing, 2013, Lyon, France.https://hal.science/hal-00870979
- [17] D. Diaz, F. Richoux, P. Codognet, Y. Caniou, S. Abreu. Constraint-Based Local Search for the Costas Array Problem. In Learning and Intelligent OptimizatioN Conference (LION 6), 2012, Paris, France.https://hal.science/hal-00760628
- [18] D. Diaz, F. Richoux, Y. Caniou, P. Codognet, S. Abreu. Parallel local search for the Costas Array Problem. In Parallel Computing and Optimization, 2012, Shanghai, Chine.https://paris1.hal.science/hal-00693275
- [19] Y. Caniou, D. Diaz, F. Richoux, P. Codognet, S. Abreu. Performance analysis of parallel constraint-based local search. In Principles and Practice of Parallel Programming, février 2012, New Orleans, états-Unis.https://paris1.hal.science/hal-00693266
- [20] A. Reyes Amaro, E. Monfroy, F. Richoux. Étude de stratégies parallèles de coopération avec POSL. In Douzièmes Journées Francophones de Programmation par Contraintes (JFPC), juin 2016, Montpellier, France.https://hal.science/hal-01436130
- [21] A. Reyes Amaro, E. Monfroy, F. Richoux. Un langage orienté parallèle pour modéliser des solveurs de contraintes. In Onzièmes Journées Francophones de Programmation par Contraintes (JFPC), 2015, Bordeaux, France.https://hal.science/hal-01248171
- [22] F. Richoux. Problèmes d'optimisation dans les jeux avec GHOST. In Applications Pratiques de l'Intelligence Artificielle (APIA), 2015, Rennes, France.https://hal.science/hal-01248172
- [23] M. Hermann, F. Richoux. Sur la complexité algorithmique des problèmes de satisfaction de contraintes disjonctifs. In JFPC 2008- Quatrièmes Journées Francophones de Programmation par Contraintes, juin 2008, Nantes, France.In Gilles Trombettoni (éds.), . , 2008.https://inria.hal.science/inria-00291615
- [24] A. Reyes Amaro, E. Monfroy, F. Richoux. POSL: A Parallel-Oriented metaheuristic-based Solver Language. In Recent Developments of Metaheuristics. 2018 https://hal.science/hal-01436119
- [25] F. Richoux, C. Adam, C. Buche, T. Cazenave. L'IA des jeux informatisés. 05-2017 https://hal.science/hal-01755121
- [26] D. Churchill, M. Preuss, F. Richoux, G. Synnaeve, A. Uriarte, S. Ontañón, M. Certicky. StarCraft Bots and Competitions. In Encyclopedia of Computer Graphics and Games. 2016 https://hal.science/hal-01436110
- [27] F. Richoux. Toward a complexity classification of CSP through kernel width. Thèses : Ecole Polytechnique X. https://pastel.hal.science/pastel-00005564